10 Things macOS Still Can’t Do (But the Windows Can)
原始來源與檔名:10 Things macOS Still Can’t Do (But the Windows Can).md
簡介
For years, I bought into the myth that “macOS just works.” And sure, it feels like magic at first. But if you juggle windows, move files, and try to work fast, the magic starts to feel flimsy. Windows isn’t as polished, but it lets you do stuff instantly without hacks. Here is a list of small but frustrating things macOS still can’t do. 總結:作者長期相信「macOS 就是好用」的神話,初次使用確實感覺神奇。但隨著高強度工作,macOS 的限制便顯露無遺。相較之下,Windows 雖然不那麼精緻,卻能讓人無需額外技巧即可快速完成工作。本文列出了 10 項 macOS 至今仍不如 Windows 的痛點。
1. 像正常人一樣剪下與貼上檔案
On Windows, moving files is natural: Ctrl+X, Ctrl+V, done. On macOS, Command+X does nothing in Finder. You have to drag files or learn the weird Command + Option + V combo. Windows treats file movement as a first-class action; macOS treats it like a party trick.
總結:在 Windows 上剪下貼上檔案(Ctrl+X/V)是直覺的標準操作,但在 macOS 的 Finder 中 Command+X 卻無效。使用者被迫拖曳檔案或記憶 Command + Option + V 組合鍵,顯示 macOS 對檔案移動功能的忽視。
2. 在真正的視窗之間切換 (不只是 App)
On Windows, Alt + Tab shows every window. On macOS, Command + Tab shows only applications. If one app has five windows open, you’re cycling blind. Windows assumes you want control; macOS assumes you want simplicity, even when it costs time.
總結:Windows 的 Alt + Tab 能切換所有視窗,而 macOS 的 Command + Tab 僅能在應用程式間切換。若單一 App 開多個視窗,使用者便無法快速跳轉,顯示 macOS 為了簡化介面而犧牲了使用者的控制權。
3. 一個真正能管理視窗的管理器
Dragging a window to the edge in Windows is instant: it snaps. On macOS, you drag and wait for an animation/pause. And when it finally tiles, it leaves gaps. Windows understands screen space is precious; macOS thinks whitespace is a lifestyle choice. 總結:Windows 的視窗貼靠(Snapping)即時且精確;macOS 則充滿動畫延遲,且貼靠後還會留白。Windows 重視螢幕利用率,macOS 則似乎將無用的留白視為美學堅持。
4. 合理的分割檢視檔案管理
Windows File Explorer lets you work like an adult with native split-pane views or easy side-by-side management. Finder gives you tabs, which aren’t the same as seeing two directories at once. 總結:Windows 檔案總管支援直覺的分割檢視與拖放;Finder 僅提供分頁(Tabs),無法同時並列顯示兩個目錄,降低了檔案管理的效率。
5. 尊重進階使用者的右鍵選單
On Windows, right-click -> New gives you a list of file types (.txt, .docx, .xlsx) instantly. On macOS, you can only create a folder. To make a text file, you have to open an app and save it. Right-click menus on Windows are functional; macOS menus are just “polite.” 總結:Windows 的右鍵選單允許直接建立多種檔案類型(如 txt, docx);macOS 卻只能建立資料夾。若要新增檔案,必須開啟 App 再存檔,步驟繁瑣,功能性遠不如 Windows。
6. 非理論性的遊戲體驗
Windows can game. Engines, compatibility, drivers — it’s all there. macOS loves to talk about gaming with new frameworks, but when you actually try to play a modern game, good luck. If gaming matters, Windows isn’t optional. 總結:Windows 是成熟的遊戲平台,擁有完整的驅動與相容性支援。macOS 雖不斷宣傳遊戲功能,但實際體驗仍充滿障礙。若重視遊戲體驗,Windows 幾乎是唯一選擇。
7. 為滑鼠設計的介面 (而非手指)
macOS Tahoe and recent updates drift toward iOS aesthetics: rounded windows, huge buttons, generous padding. This design shift steals space and adds friction for mouse users. Windows designs for pointer accuracy; macOS designs as if your finger might show up any second. 總結:macOS 介面日益 iOS 化,充斥著圓角、大按鈕與寬間距。這種設計犧牲了資訊密度與滑鼠操作的精確性,彷彿使用者是用手指觸控而非使用游標操作。
8. 不像迷宮的設定 App
Older macOS settings were clear. Now, everything is reorganized, renamed, and hidden. Windows settings are more predictable. macOS feels like it’s constantly redesigned by someone who doesn’t use the computer all day. 總結:舊版 macOS 設定介面層次分明,現已變得混亂難尋。相比之下,Windows 設定分類較具預測性。macOS 的頻繁改版讓人感覺設計者並不了解使用者的實際需求。
9. 完全移除 App (無需清潔隊)
On Windows, uninstalling usually means it’s gone. On macOS, dragging an app to trash leaves config files and cache behind. Over time, these leftovers pile up. Windows treats uninstalling as a system-level operation; macOS treats it like a suggestion. 總結:Windows 的解安裝通常較為乾淨;macOS 僅將 App 移至垃圾桶,卻遺留大量設定檔與快取。除非手動清除,否則這些數位垃圾將持續佔用空間。
10. 無需破解系統的真正自訂
Windows lets you bend the system (taskbars, context menus) to your will. macOS prefers conformity. To get deep customization, you need third-party apps or hacks. 總結:Windows 允許高度客製化系統行為(如工作列、右鍵選單);macOS 則強迫使用者適應其規範,若想深度調整,只能依賴第三方工具。
真正的問題不在 macOS,而在於哲學
macOS isn’t broken; it’s intentional. Apple designs for simplicity and consistency. Windows designs for flexibility and productivity. Neither is “wrong,” but if you treat your computer like a tool instead of a canvas, Apple’s philosophical differences show up as friction every single day. 總結:macOS 的限制並非瑕疵,而是源於 Apple 追求簡潔一致的設計哲學;Windows 則傾向彈性與生產力。對於將電腦視為工具的重度使用者而言,macOS 的「簡潔」往往成為日常工作的阻礙。